Landing Point · CA Canada
| Cable | Status |
|---|---|
| Connected Coast | Active |
| Topaz | Active |
Vancouver, BC, Canada is a submarine cable landing point in Canada (coordinates 49.2604°, -123.1140°). It serves 2 submarine cable systems, making it a multi-cable landing site in Canada's international connectivity infrastructure.
Vancouver is a major city in Western Canada, located in the Lower Mainland region of British Columbia. As the most populous city in the province, the 2021 Canadian census recorded 662,248 people in the city, up from 631,486 in 2016. The Metro Vancouver area had a population of 2.6 million in 2021, making it the third-largest metropolitan area in Canada. Greater Vancouver, along with the Fraser Valley, comprises the Lower Mainland with a regional population of over 3 million. Vancouver has the highest population density in Canada, with over 5,700 inhabitants per square kilometre (15,000/sq mi), and the fourth highest in North America. Wikipedia
| Cable | RFS | Length | Owners |
|---|---|---|---|
| Connected Coast | 2024 | -1 km | Connected Coast Network Partnership |
| Topaz | 2023 | -1 km |
Cables landing at Vancouver, BC, Canada are operated by 2 distinct consortium partners and carriers, including Connected Coast Network Partnership, Google. Each cable is typically jointly owned by a consortium of tier-one carriers and hyperscale operators who share construction costs and capacity; the operator mix reflects both regional incumbents and global players with interest in the routes served by this landing point.
From Vancouver, BC, Canada, international traffic can reach 3 countries through 2 cable systems. Destinations include Canada, Japan, Taiwan.
No monitoring incidents were recorded on cables serving Vancouver, BC, Canada in the past 90 days — all connected systems remained within normal latency thresholds. Our monitoring network continuously samples latency from external probes to targets reachable via these cables.
View actual submarine cable routing from Vancouver, BC, Canada — with backbone nodes, distance calculations, and latency estimates
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