Landing Point · AU Australia
| Cable | Status |
|---|---|
| Honomoana | Active |
| TalayLink | Planned |
| Tasman Ring Network | Planned |
Melbourne, VIC, Australia is a submarine cable landing point in Australia (coordinates -37.8175°, 144.9671°). It serves 3 submarine cable systems, making it a multi-cable landing site in Australia's international connectivity infrastructure.
Melbourne is the capital and most populous city of the Australian state of Victoria, and the second most-populous city in Australia. The city's name generally refers to a 9,993-square-kilometre (3,858 sq mi) area, comprising an urban agglomeration of 31 local government areas. The name is also used to specifically refer to the local government area named City of Melbourne, whose area is centred on the Melbourne central business district and some immediate surrounds. Wikipedia
| Cable | RFS | Length | Owners |
|---|---|---|---|
| TalayLink | 2027 | -1 km | |
| Tasman Ring Network | 2027 | 6,000 km | Datagrid New Zealand |
| Honomoana | 2026 | 15,215 km |
Cables landing at Melbourne, VIC, Australia are operated by 2 distinct consortium partners and carriers, including Datagrid New Zealand, Google. Each cable is typically jointly owned by a consortium of tier-one carriers and hyperscale operators who share construction costs and capacity; the operator mix reflects both regional incumbents and global players with interest in the routes served by this landing point.
From Melbourne, VIC, Australia, international traffic can reach 6 countries through 3 cable systems. Destinations include Australia, Christmas Island, French Polynesia, New Zealand, Thailand, United States.
No monitoring incidents were recorded on cables serving Melbourne, VIC, Australia in the past 90 days — all connected systems remained within normal latency thresholds. Our monitoring network continuously samples latency from external probes to targets reachable via these cables.
View actual submarine cable routing from Melbourne, VIC, Australia — with backbone nodes, distance calculations, and latency estimates
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